Posts Tagged ‘Usability’

Design Thinking – Stage 1: Empathize

Design thinking is a methodology putting human needs at the centre of design decisions. The design challenge at hand is reframed in human-centric ways, designers try to find multiple solutions in brainstorming sessions, and use prototyping and testing to ensure the best solution for learners. The design thinking process consists of five stages:

  • Emphathize
  • Define
  • Ideate
  • Prototype
  • Test

Empathize

In this stage of the design thinking process, designers should put aside their own assumptions about the learner and the design challenge at hand and gain insights into their users instead. Consulting experts as well as engaging and empathizing with learners to understand where they are coming from and what drives and motivates them is as important as getting immersed in the physical environment. There are a couple of ways to achieve a better understanding of your learners.

Interview and Observe

In order to learn more about your users, you first have to meet them where they are at. Put yourself in their shoes and understand what their day to day looks like. Book meetings and interviews to ask pointed questions, and use observations to get a realistic picture of the learner. Talk to supervisors and managers to learn more about high performers and strugglers on a team and focus on how the learning experience design can help develop their skills.

Empathy Map

A great way to summarize a person’s experience and what designers learned during interviews and observations is the use of an empathy map. It’s commonly divided into four quadrants and refers to what the learner said, did, thought and felt. It’s rather easy to determine what a learner said or did, but it gets a bit more complicated when filling in what they thought and felt. Draw the four quadrants on a whiteboard or large piece of paper and start writing down findings from interviews and observations. Ideally, work with your team and write ideas on post-its so they can be moved around as needed. Next, synthesize the learner’s needs based on the empathy map to define the design challenge. Keep in mind that needs are verbs, meaning they describe activities and desires. As a last step, synthesize insights. Look at the empathy map and ask why something is the way it is and use that knowledge to solve the design challenge. Use the empathy map to role-play the persona and ask questions such as “What would this person do when they see this?” or “Why would this person not move on to the next step?”

Learner Personas

An empathy map is the first step in creating learner personas. Think of personas as fictional, generalized characters, each with their individual goals and needs. Information that can help create a persona on top of the empathy map include, but are not limited to, job role, biggest challenge, demographic information, personal background, tech savviness and years with the organization. Once learner personas are in place, it becomes more intuitive to create content that resonates with these personas allowing designers to keep the learning experience solution human-centred.

Traditionally, designers complete a target audience analysis, however, design thinking is taking this analysis to the next level. It allows designers to create a more human-centered learning experience that makes learning stick. By emphasizing with learners, learning experiences are more meaningful which increase motivation and engagement. Instead of creating content that no ones wants to take part in, create unforgettable experiences that make an actual difference.

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IKEA Can Do It – Why Can’t We?

You probably heard the news that IKEA opened its first Indian store in Hyderabad. In case you haven’t, you can view a video of the first day and see how 40,000 people lined up and rushed to get inside the new store; pictures that remind me more of a rock concert than the opening of a DIY furniture store. I also read a newspaper article about the store opening and was simply in awe.

The article states that India’s retail landscape is complex. The middle class spends about US$30 billion of furniture a year, but 95% of those goods are mainly purchased through smaller shops that offer custom-built products. IKEA’s brand stands for mass-produced, affordable and functional products with lean and lightweight design in contrast to bulkier furniture usually found in Indian households. However, IKEA is also known for a good bargain, which appeals to the Indian shopper. But still, how does IKEA think it can actually succeed? The answer is simple and inspiring at the same time:

  • IKEA is selling certain products for less than it charges in other countries to adapt to India’s lower income level
  • It tailors offerings for local tastes. For example, most Indians don’t use knives so IKEA removed its children cutlery packs and sells four spoons instead
  • IKEA employees visited about 1,000 (yes, 1,000) households to understand how people live. They learned that relatives frequently stop by so they added more folding chairs and stools that serve as flexible seating
  • Indian women are shorter than European women so some of the cabinet displays are lower
  • The IKEA restaurant caters towards the Indian population with more than 1,000 available seats (more than any other IKEA in the world) and vegetarian Swedish meatballs
  • Furniture is mainly made out of metal and lifted off the floor because people often clean their floors with water

So why am I talking about India’s retail landscape and how IKEA caters to it? For me, this is a perfect example of adapting a given strategy to a new audience. It’s about creating the perfect experience for a geographic region unknown to IKEA. Instead of sitting at the drawing board and thinking about what might work well and what wouldn’t, IKEA sent employees to Indian households to speak and interact with their end users.

My question to you is, if IKEA can do it, why can’t we in L&D? Why do we, more often than not, still not leverage usability testing, talk and interact with our learners when creating learning for them? IKEA’s example shows how crucial user testing is in order to create an experience that truly makes a difference. A learning experience that is catered towards the real needs of the learners will be more successful. Yes, it might take us a bit longer upfront to build the training, but isn’t it worth it in the end, if our learners will not only use the content we offer them, but change their behaviours because of it?

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